A downloadable game

Buy Now$25.00 USD or more

ENnie Award Winner 2022 for Best Art (Cover), Best Art (Interior), Best Family Friendly Game

Nebula Awards Finalist 2022 for Best Game Writing

Gayming Awards Finalist 2022 for Best Tabletop Game

“I grew up reading Redwall. The opening pages were full of lavish descriptions of playful merriment. I loved those pages. But they always gave way to chapters about war, pillaging, and slaughter. Wanderhome asks: what if the meadow gets to stay safe and happy this time? What if those opening pages last forever?”

— Avery Alder, designer of Monsterhearts and The Quiet Year

Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.

You might be a tamarin who dances with small and forgotten gods, a leporine mail carrier who relies on moths to get packages where they belong, a little lizard with a big heart and a mysterious past, or a near-endless number of other thrilling possibilities. No matter what, we’re always travelers—animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. The seasons will change as we play, and we will change with them.

Pick up a physical copy of Wanderhome here.

Softcovers and hardcovers are both available!

Softcovers and hardcovers are both available!

The TTRPG

Wanderhome makes use of a unique game system inspired by the No Dice, No Masters engine, developed by Avery Alder and Benjamin Rosenbaum for Dream Askew and Dream Apart. Each player will make a character with the help of one of fifteen possible playbooks, making choices about their personality, animal-form, look, and passions. Each of these playbooks give you a radically different approach both to navigating the setting and growing over time. From the carefree Ragamuffin to the introverted Poet, from the Guardian and their young ward to the lonely Exile, from the cheerful Dancer to the moody Veteran, there is plenty of space in Wanderhome to imagine every possible world that lives in your heart.

Once you’ve created your character, you and your fellow travelers guide them through the dreamlike pastoral world of Hæth. There are no dice in Wanderhome. Instead, you can inconvenience yourself or step outside your comfort zone in order to get tokens, and then turn around and spend those tokens to tackle larger problems and help make the world a better, kinder space.

Parade of Small & Forgotten Gods by Jennie Lindberg


Wanderhome is structured with an emphasis on safety and care, built on my own work designing safety mechanics and constructing alternate safety approaches beyond the industry standards. It features a bespoke set of safety mechanics built around empowering players to guide the story however they want, which are used consistently throughout the game. It is also designed to collaboratively set the tone and articulate a version of Hæth that's perfect for your group. 

Wanderhome is a GM-agnostic game–while you can play with a Guide facilitating the world, you can also approach it without anyone in charge, where everyone takes equal part in the collaborative conversation. And while you can play Wanderhome in as little as 3-4 hours, the longer you stay with Wanderhome the more the world will grow with you. The months will pass over time and as each season concludes you’ll get to make new choices about your character, advancing them in new directions and helping them grow in ways you didn’t think was possible. If you play long enough, eventually your characters will retire or grow apart, and the journey will continue with brand-new travelers and a vast world ahead of you.

Among The Hills by Nadhir Nor


The World of Hæth

Wanderhome is set in the wholly original fantasy world of Hæth, inspired by the works of Brian Jacques, Tove Jansson, and Hayao Miyazaki. The game hints at and builds a mythological language around forces like the bitter King of the Floating Mountain, the Lily Rebellion, the Slobbering God and the blade that killed her, and the fall of the great dragons of old, but refuses to elaborate or define them—leaving that exercise to the players through the journey itself. Instead, Wanderhome is focused on the lives of ordinary people, and the world that exists for farmers, merchants, and crafts-folk.

Wanderhome is a world filled with animal-folk and their buggy livestock. Unlike many worlds with animal-folk, there is no morality or judgement ascribed to the various animals of Hæth—a snake is just as capable of being a kindly farmer as a rabbit, and you can’t assume much about someone based on what animal they are. You might find a fluffy shepherd with a herd of bumblebees, a shrewish merchant riding a stag beetle the size of a house, a lonely fox riding a grasshopper from place to place, or a praying mantis that hangs out in a gecko’s pocket.

Candlefeast by L Henderson and Jo Thierolf


Testimonials & Accolades

Polygon Recommends

Polygon Recommend

Best TTRPG of 2021 from Polygon, Game Informer, and Dicebreaker.

ENnie Award Nominee 2022 for Best Art (Cover), Best Art (Interior), Best Family Friendly Game

Nebula Awards Finalist 2022 for Best Game Writing

Gayming Awards Finalist 2022 for Best Tabletop Game

“I grew up reading Redwall. The opening pages were full of lavish descriptions of playful merriment. I loved those pages. But they always gave way to chapters about war, pillaging, and slaughter. Wanderhome asks: what if the meadow gets to stay safe and happy this time? What if those opening pages last forever?”

— Avery Alder, Buried Without Ceremony

"After reading Sleepaway, I was excited to see what Jay could do with Wanderhome - and I was right to be excited. What's contained within this book is a keenly-observed world of miniature interlocking details and a thousand invitations to go and explore inside it; it is a patchwork clockwork machine that paints a universe in strokes both broad and minute, and gives authority to the player to establish their own foothold within. The world of Wanderhome is hard, but not grim; kind, but not saccharine; unreal, but not plastic."

— Grant Howitt, Rowan, Rook and Decard

Playing Wanderhome feels like taking a beautiful trip with friends — through different kinds of game mechanics, different kinds of playstyles, different emotional experiences. I find myself coming back to the stories we told and the characters we met in Wanderhome again and again."

 — Jeff Stormer, Party Of One

“Playing Wanderhome is an experience of explorative worldbuilding where the players can delight as much as their characters do at stunning vistas, changing seasons, lost gods, or a good cheese scone all found in the company of good friends. No game has made me want to give up oneshots and settle down into a campaign again as much as Wanderhome.” 

 — Tony Vasinda, Plus One Exp

“Truly remarkable.”

— Brennan Lee Mulligan, Dimension 20

3rd Party Links

Wanderhome 3rd Party License

Wanderhome Sheets for Role by @peri_dotted

Wanderhome 3rd Party Content on Itch.io

Contained Within

There are a fair few files contained within this page.

  • The full PDF version of Wanderhome, at almost 300 pages and with illustrations by more than a dozen artists. This PDF was checked for accessibility by a hired consultant, and features alt-text for images, a fully-threaded text, and more.
  • A printer-friendly / colorblind-friendly version of Wanderhome, in black and white and with full page illustrations removed.
  • An insectophobe-friendly version of Wanderhome, with all depictions of bugs in the art either censored or removed.
  • A set of blank form-fillable sheets for playbooks, traits, natures, and seasons, under the DEMO section

Purchase

Buy Now$25.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $25 USD. You will get access to the following files:

Wanderhome.pdf 170 MB
variants.zip 27 MB

Community Copies

Support this game at or above a special price point to receive something exclusive.

Grab a community copy here!

Are you a low-income or marginalized person interested in Wanderhome? During the Wanderhome Kickstarter we raised money for more than 300 community copies for members of our communities who cannot afford Wanderhome. Just click below to claim a copy and attach it to your account.

UPDATE 9/13: Thanks to a tweet that went unexpectedly viral, we have added an additional 626 copies of Wanderhome to the pool.

UPDATE 12/1: Happy Holidays, I just added another 72 community copies so that we've given away an even 1000 community copies!

UPDATE 6/10: As part of a PDF update, I've added another 400 community copies of Wanderhome to the pool.

Download demo

Download
character sheets 470 kB

Development log

Comments

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Viewing most recent comments 1 to 40 of 51 · Next page · Last page
(+1)

Hello! I'm a Japanese TTRPG player.

On February to March 2022, I played Wanderhome with friends.

It was a lot of fun! I summarized the impressions tweeted by everyone on Twitter.

Please read it!

https://togetter.com/li/1858220

Thanks to fel for introducing this game to Japan.

https://twitter.com/feltk

Also, "Wanderhome" is introduced on the Japanese Youtube channel "PhantomRadio"!

Many people are looking forward to the official Japanese translation of this game. As a fan, I hope that a complete Japanese translation will come out.

Hello! This game looks absolutely amazing! Your Dungeon game looked fascinating, but this is mind blowing as I love games with animal characters!

I would love to buy those two beautiful hardbacks, but I can't even afford the pdf.

If you add any more community copies in the future, please let me know, I would love to play this!

Thank you!

(+1)

When (and if) more community copies will be added? Not everyone can buy the game after all

(+1)

Hey, how's it going? I want to translate your material into my language, can we talk here?

insectophobe edition? cobsultant approved for (almost) all? you're a treasure and if my mic... or pc.. worked I'd try to wrangle an online group up ❤️‍🩹

(+1)

really enjoy the game, thank you

(1 edit)

Any chance an epub/mobi file with the rules will be made available in the future? The PDF is beautiful but can be a struggle on smaller ereaders. Even a plaintext would be nice…

(+3)

This game is so enchanting. I picked it up to play it with some friends and now I don't want to put it down. This wasn't my first time playing a GM-less game but something about it redefined what storytelling can mean for a group. I am so incredibly fond of the Haeth and the stories within it. 

(+1)

can this be played with just 2 players? I'm really interested but all I have is myself and my fiance right now :')

(+2)

Yes! There's a few podcasts where I do exactly that (such as on Party Of One)

(+1)

big fan of possum creek games, excited to read this one

(+2)

I've read through Wanderhome multiple times and have listened to a couple Actual Play podcasts, though I haven't had the opportunity yet to run a game with my own game group.

First of all, the book is a beautiful thing even if you just flip through for the art. The saturated, whimsical style of the art is just nice to look at. Then there's the descriptions of the natures for kith and for places that are great for getting your mind working imagining a character or a place or a story all on their own.

If just the book can bring me back this much, I can't wait to get a Guide-less game going with my usual group.

(+2)(-1)

I wish I had money to get a pdf my Physical copy got destroyed because of flooding 

(+1)

I'm so sorry that happened! If you got a physical copy and you still have the receipt, you can send that to main@possumcreekgames.com and we can send you a PDF copy.

(+1)

I will get the money eventually since the receipt is already hone

(+8)(-2)

Hi! I want to say - I love what you've made! I'm from Poland, a rather conservative country (the most discriminating against LGBTQ+ and women in Europe, some say) and I think having ttrpgs that are wholesome and support stories of healing, acceptance and kindness is really important. We generally love to play in D&D, Warhammer, Call of Cthulu or Kult, but seeing how people react to Wanderhome with amazement and squeals of joy when they get to be a cute, cuddly animal is pure gold. I've played Wanderhome with friends (and a bit more random people from discord) and all of them loved the contrast to what they usually play.  

Thank you for having enough courage, drive and creativity, to come forward with Wanderhome. It's beautiful and fully capable of changing the landscape of the ttrpg fandom. 

Lots of love from Poland <3 

(1 edit)

Hi there, I just bought your book from an online store in Canada, which came with the PDF (Though it seems to be only about 50MB).  But coming here after the fact I see that you also provide a variant PDF which wasn't included in my purchase, can you give a bit of information as to what's included in that file?  Thanks, really looking forward to diving in!

(+3)

That contains a black and white version and an insectophobe version, for people who dont want color or bugs!

(+4)(-2)

Did you know there's a review video on this RPG? Go Check it out!


(+6)(-1)

First of all, thank you for the incredible work put into this beautiful game. I'm considering a Haeth where I can wander in my indigenous heritage, and I have a question about Sprawling Natures. Densely populated permanent settlements were unusual for us -- is there another aspect to sprawling that I should keep in mind? (This can wait until after the crowdfunding campaign for Yazeba's Bed and Breakfast, I know you've got your hands full.)

(+3)

Hi, I'm so glad Wanderhome resonates with you! So if I was playing a game where I was mainly avoiding sprawling natures, my approach would be to generally not select them unless a picklist prompted me to, and then once selected interpret them through a metaphorical lens. Like, what is a forge metaphorically about? Is there a space for a place that contains many people coming together and intermingling, even if it's not a literal metropolis? Another approach might be to draw more heavily on 3rd party natures or those in the stretch goals PDF, all of which can be found here — maybe if there's no equivalent to a metropolis, you could pull in a beach, fallen star, or shade.

No matter what, I hope your wandering goes well!

(+4)

Thank you, excellent advice. Just prepping for this game has been nourishing! What a wonderful and healing thing you've put into the world.

(+2)

Hi! I’ve heard great things about this game and want to try it. Question, though - can it also be played as a solo RPG?

(+2)

Yes!

(+2)

Only managed to get in one session of this before online schedule hell pulled the group apart but the character creation process was lovely, inspiring and simple and the one session we played was wholesome and soft.

(1 edit) (+3)

I have a group inviting me to play this and from the read here I am wildly excited to give it a try :)

(+2)(-1)

Any chance you'll open up a few more community copies over the holidays? Would love to see if my niece and nephew would enjoy the system/setting before buying the big splashy hardcover version! Also, love the Arc of the Year blanket on your webstore. That's such a neat idea! :)

(+3)

I don't think we'll be opening more over the holidays, simply because we've already given away a thousand copies and I would like to space out giveaways periodically. 

Hello!  I have a question about Place creation.  Are you supposed to select 3 natures in a specific way?  Is a Place supposed to be a larger concept of several smaller locations within it?  Like, it's hard to imagine an Island Workshop Glen.  Was that what was intended?  The description for how to create a place is really vague and the example barely covered the process. 

When writing in the Place character sheet, there's only 4 lines for Aesthetic Elements, but each Nature requires you to choose 2, so shouldn't there be 6 lines? Or did I misunderstand how these are supposed to be composed?

Thanks!

(+2)

Hi! To answer your questions to the best of my ability:

  • There is no specific rules about selecting natures — you can roll randomly or pick, or something else.
  • A place is a unified location tied together thematically by the natures selected. So for example, an Island Workshop Glen might be a Greek-inspired cliff-covered isle (the island) overflowing with vibrant life due to island biodiversity (a metaphorical glen) and inhabited by an order of weaver-nuns (the workshop). Or maybe it's a village built around an artistic workshop deep in the woods and surrounded by rare butterflies, that is cut off from the rest of civilization. Or something else! 
  • There should be 6 lines. I don't know why there are only 4. 
(+1)

Wow thank you for the amazingly fast response!   I think I understand Natures and Places now; that they're more guidelines than literal places.  Thank you!

(+1)

Hello. :) I have two questions.

1. Is there a way to preview how the system works? I've fallen in love with the setting at first blush, but I struggle with TTRPG systems and wanted to get a read on if it will be easy for me to run and understand.

2. How much do we have to pay to contribute to the community pool?

(+2)

1. You can get a sense of how the system is through APs and podcasts — my personal favorite is the oneshot episodes with Brennan Lee Mulligan. If you know a friend (or website 🤫) with the PDF, you can borrow it! I will say, the system is very rules-lite, so that might potentially help.

2. The community copies pool is closed right now, but I'll open it up again soon! We tend to open it on special occasions.

(+1)

Actually, because of this post I added another 72 community copies!

(+1)

I appreciate that a lot. I was very much punching this game into my budgeting goals today, trying to figure out where to fit saving for it in, but the community copies being restocked was a godsend and I thank you kindly for it.

I do wish it was possible to add to the amount we paid on community copies like we can with purchases though, so I could properly pay for it when I have the funds though.

Thank you so much, again. What a nice thing to find when I checked my messages. :)

(+1)

Unfortunately we can't make it work like that, since it would require manual monitoring and I'm too busy to keep an eye on that :( If you want to show appreciation, please feel free to leave a rating and review, or recommend us to your local library!

does the system allow you to 'purchase' a copy after you've claimed a community copy?

(+1)

You're welcome to buy a hardcover or paperback copy from our storefront, or ask me to add another community copy, but there's no systemized way to add additional community copies to the pool.

(+1)

I've gotten a few friends interested and will be saving for a hardcopy. I will definitely remember to notify you once I've purchased it in that case.

Also, I didn't know libraries took TTRPG books until today, ha.

(+3)

I tried Wanderhome with my older daughter (7)... later, the younger daughter (3) joined us as well. So we played... probably not exactly the way it was intended, but it was fun. They both request playing it again. And they both roleplay like crazy. So, I guess it's a good game :)

Picture is relevant, the older daughter is the author :)

(+1)

That's amazing! There's no wrong way to play as long as everyone's having fun — and it looks like they had a blast. I love her bugs!

Hi! Since all the community copies are claimed, I was hoping to take a look at the demo/quickstart but the download demo button seems to be just character sheets with no explanation. Is this intentional? 

The Demo is just where we're storing the character sheets for access. We're going to replace it with a quick start soon! 

(+1)

There are some game books which build such rich worlds that you are automatically transported there just by reading the book. This is one such book. Moreover, I sit with my physical copy in my lap, tears in my eyes, and nose runny from the warmth and quiet happiness reading this book brings me. This is the kind of retreat into a journey that I needed and I look forward to bringing friends along for that journey.

(+2)

Sweet without being saccharine, precious without being twee, Wanderhome is an interesting emotional and original ttrpg experience that can be enjoyed equally between friends and family groups of all sizes and age ranges. I highly recommend it for anyone who wants a small quiet adventure or a long hobbitesque meander.

(1 edit) (+1)

Hello! This is lovely! I've been reading through the PDF and just had a question about what something meant. Under the seasonal advancements for each character, it always has a bullet point saying to "take an unused playbook and add as much as you want from that playbook to yours"-- what does that mean?

(+1)

Hi! This means you can combine your character with another playbook, taking as much as you want from that playbook (lists, questions, "always do" moves, etc.) and bringing them onto yours.

(+1)

Ah, I see! Thank you so much for taking the time to clarify this :)

(1 edit) (+1)

Hey.. do you guys plan on releasing the pdf internationally? I REALLY wanted to play the game but because of monetary differences 25 dollars is A LOT in my currency

It's about 131 R$ and that's a lot, you can do the groceries for the whole month with this amount of money

I'm sure in the US it's a fair price and I understand if an international release is not viable, but I was just curious

Hi, please take a look at the community copies section! This is why we offer community copies for folks who can't afford the PDF.

(1 edit)

that is really thoughtful, a big thanks tho

Can't wait to play but I'm sure I'll love it

Your work is really awesome and again a HUUGE thanks for this.

Wow, thank you so much for this stunning game! Just received my physical copy and I'm still in awe from all the gorgeous artwork and layout, you should all be proud of yourselves! I hope to play with friends-- I was wondering, were you considering making a dyslexia friendly version of the playkit? The writing is rather tight, especially for the playbooks.

hi! unfortunately the playkit is discontinued — we aren't updating it and we don't currently have plans to make a new one. it's a little bit of history from the kickstarter that, while cool, we're focusing on making the core game as accessible as possible (which is to say, the actual PDF is dyslexia and screenreader-friendly!)

(+1)

This game is great! Just read through it with a friend and we cant wait to play it and bring ideas from it into the other rpgs in our life! thanks for making it!

(2 edits) (+1)

I love this game very very much, thank you so much for making this amazing game, Possum Creek Games team.


The thing i love the most about this game is how it encourages you to describe objects and places not in the literal way but also through the feelings we have about the objects and places.


I highly recommend this game, guys. 👍

(+2)

This game has completely revolutionized not the way I think about TTRPGs but also the way I think about stories and how they are told. Every time I even contemplate the idea of the worlds this game allows me to build I smile. All I can say is thank you 

(-1)

Hi! Are there plans to release the text of Wanderhome under a Creative Commons license? I couldn’t find an answer one way or another, anywhere I searched. Thanks so much! :)

(+2)

Hi! We have a third-party license for creating content with Wanderhome, more information available on our website. There are no plans to release the text of the game under a creative commons license at this time, although if you're interested in making stuff for the game, this should help you out!

(+2)

Hyvää syntymäpäivää! Happy Birthday!

(+2)

kiitos!

(+1)

Hi! I backed and have received my copy IIRC <3 
However I just saw there was an update on something like "variants"? But clicking the link just takes me here to the demo download x
Let me know if I should be able to access it? 
Thank you!!

(+1)

Hi, sorry about that! That was part of the update I just rolled out, that accidentally got posted early. 

No problem! I see the links now <3
It's still asking me to "buy the game" before I can download them though. I'm pretty sure I'm logged in? Not used to itchio XD

(+2)(-1)

Can you email us at main@possumcreekgames.com with a screencap of what's going on and we can see what we can do to sort this out?

(+1)

Thank you for all your help!

(+3)

I wish Community copies remained! With my wife's crash and the time I spend caregiving, work has been slow.  Our kids and our niece and nephew, and their friends, have been playing Savage Worlds and FATE with me as GM, but one is a bit more violent than I'd like, and the other is too complicated for many of them. :/ But I intend to get this when I have a little extra money, to play with them!

(+1)

We plan on opening up more community copies soon!

(+1)

This is gonna sound kinda stingy, and I don't mean it as such, I just want to know what the options are ahead of time - I know the physical copies on the website come with the PDF included. If a person buys the PDF, will that at all offset the cost of a physical copy later, if they choose to buy one?

(+3)(-3)

Hi! Unfortunately buying a PDF copy now does not offset the price of a physical copy later, unfortunately those are disconnected sales and I can't offer a discount later. 

(+1)

Understood. Thanks for the reply!

(+1)

I guess now I do have another question, but only because I just bought a physical book pre-order. ;) When do the PDFs included in that get delivered, and how?

(+4)

The PDF will be delivered with a download code alongside the physical book, but if you email us at main@possumcreekgames.com we can email you a download key sooner! (I'm sorry that's so clunky, the technology is ... frustrating, on the backend)

(+1)

E-mail sent! Thanks!

(+1)

So I absolutely love the game! I'm wondering if there's ever any chance that we'll see separate playbooks for all the... playbooks. What I mean is how they were done in the playkit prior to the Kickstarter.

(+2)(-1)

We made the choice not to lay them out that way because (and you can notice this if you compare the playkit text to the final text) we had to make a *lot* of cuts in order to fit the playbooks into the form they took in the playkit. If you look under Demo, however, you can see there are blank character sheets that you can fill out!

(+2)

Wanderhome is a feeling. Its the feeling of watching Ghibli movies with my friends in the early crack of the morning. Its the feeling of calm and solace that comes from basking in the green of nature, walking through the shadows into the rays of sunshine that pierce through the cracks in the leaves. Its the feeling of being on holiday in a simple campervan and just listening to the rain pouring down around.

 Wanderhome is the feeling of home. 

Wanderhome teaches that home is all around us. 

No other game I have played has ever made me feel so happy and so calm. This game gives me the opportunity to reflect on life and spirituality as I imagine my little newt fool in her pink summer dress skipping stones across the pond under an overgrown bridge. I think about what it means to grow old as my badger veteran finds new romance just as he feels his life was at a close, giving him a new taste of what it means to live. It makes me think about the passing of time in a new exciting optimistic way. 

Whether solo or with friends Wanderhome is a unique opportunity that you do not want to miss. 

(+1)

Just wanted to say that I love Wanderhome and I can’t wait to get my physical copy, reading through it just made me feel so happy and I can’t wait to play it.

(+10)

Having read through the PDF a time or two now, I really appreciate the depths this game contains. You can use it to tell stories of peaceful wanderings and happy festivals, but as your journey continues you can also explore a land haunted and a people devastated by war. There is a kernel of horror hidden in the loveliness, and all the more vivid for its pastoral surroundings. Wanderhome has more in common with Sleepaway than I initially realized, and it's stronger and deeper for it.

The "heroic" and "royal" traits... the veteran's sword... the Guardian's ward... all the tools are here, if your group wants to pick them up. But you can wait until you're ready, or ignore them completely – and the game will support you.

This is genuinely one of the best comments I've gotten on Wanderhome. Thank you!

(+1)

You’re very welcome! Thank you for designing such a rich and thoughtful game. 

Viewing most recent comments 1 to 40 of 51 · Next page · Last page