Is there a way to donate to the community copy fund? I see it's getting low and that makes me happy that so many people were able to grab a copy, but sad that it's almost empty.
i dont think i have ever felt such warmth from a ttrpg - such careful consideration and gentleness. i am a lonely person but the fact it did not look down on me for playing solo made me smile. i am glad to have supported ths great work!
By all the gods this is a delight to read through. This game reminds me of Golden Sky Stories and Ryuutama, except with a pinch of The Wind in the Willows. I love it! So happy to have backed this on KS all those months ago!
Highly recommended! My group and I have now played several times using the pre-release playkit and have come away soul-nourished by the experience.
The light touch of the rules strikes a perfect balance of being richly vivid and completely open-ended.
Your group will find exactly the amount of ‘things happening’ that you need on that day. You’ll move naturally from quiet mulberry woods with trailing silk streamers to sinister verbal sparring with an old crow nemesis to sailing in a high aqueduct canal atop your big beetle mount enjoying the sunshine.
At the meta level, the mechanics and gameplay will put down deep roots and improve your other roleplay (and if you do it, your own game design). Wanderhome, I predict, will be allegorically an album oft-cited as an influence by future favorite bands. Excellent game!
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Is there a way to donate to the community copy fund? I see it's getting low and that makes me happy that so many people were able to grab a copy, but sad that it's almost empty.
Not at the current moment, but we're working on it! I hope to have a solution soon.
You just hit all copies claimed! Congratulations!
😮
i dont think i have ever felt such warmth from a ttrpg - such careful consideration and gentleness. i am a lonely person but the fact it did not look down on me for playing solo made me smile. i am glad to have supported ths great work!
Firstly, [obligatory spiel of love and recommendation, seriously, this game is lovely and amazing].
Secondly, I want to point out some maybe-flaws? They're more nitpicks if anything but probably best to catch these before printing?
- There are some page-colour changes in the natures and traits section, and I'm not sure if they're purposefully there? If they are, please ignore.
- The Lost trait doesn't have that trauma signifier beside it, on page 130.
Again, Wanderhome is absolutely stellar and unendingly wonderful. Can't wait to see more of your work!!!
Hi, thanks so much! Could you do me a huge favor and send those to our typo form? Found here: https://forms.gle/RuSL1qhFrBgJhmon9
By all the gods this is a delight to read through. This game reminds me of Golden Sky Stories and Ryuutama, except with a pinch of The Wind in the Willows. I love it! So happy to have backed this on KS all those months ago!
Just took a precursory glance through the pdf, and while I can't say I've played it yet, I can't wait to dig into it!
The system seems fun and unique and right up my group's alley, so needless to say I'm going to organize a playthrough as soon as I can.
Highly recommended! My group and I have now played several times using the pre-release playkit and have come away soul-nourished by the experience.
The light touch of the rules strikes a perfect balance of being richly vivid and completely open-ended.
Your group will find exactly the amount of ‘things happening’ that you need on that day. You’ll move naturally from quiet mulberry woods with trailing silk streamers to sinister verbal sparring with an old crow nemesis to sailing in a high aqueduct canal atop your big beetle mount enjoying the sunshine.
At the meta level, the mechanics and gameplay will put down deep roots and improve your other roleplay (and if you do it, your own game design). Wanderhome, I predict, will be allegorically an album oft-cited as an influence by future favorite bands. Excellent game!