Highly recommended! My group and I have now played several times using the pre-release playkit and have come away soul-nourished by the experience.
The light touch of the rules strikes a perfect balance of being richly vivid and completely open-ended.
Your group will find exactly the amount of ‘things happening’ that you need on that day. You’ll move naturally from quiet mulberry woods with trailing silk streamers to sinister verbal sparring with an old crow nemesis to sailing in a high aqueduct canal atop your big beetle mount enjoying the sunshine.
At the meta level, the mechanics and gameplay will put down deep roots and improve your other roleplay (and if you do it, your own game design). Wanderhome, I predict, will be allegorically an album oft-cited as an influence by future favorite bands. Excellent game!
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Just took a precursory glance through the pdf, and while I can't say I've played it yet, I can't wait to dig into it!
The system seems fun and unique and right up my group's alley, so needless to say I'm going to organize a playthrough as soon as I can.
Highly recommended! My group and I have now played several times using the pre-release playkit and have come away soul-nourished by the experience.
The light touch of the rules strikes a perfect balance of being richly vivid and completely open-ended.
Your group will find exactly the amount of ‘things happening’ that you need on that day. You’ll move naturally from quiet mulberry woods with trailing silk streamers to sinister verbal sparring with an old crow nemesis to sailing in a high aqueduct canal atop your big beetle mount enjoying the sunshine.
At the meta level, the mechanics and gameplay will put down deep roots and improve your other roleplay (and if you do it, your own game design). Wanderhome, I predict, will be allegorically an album oft-cited as an influence by future favorite bands. Excellent game!