Hi! This game looks so stunning, omg! Are any more community copies available? Would love to play this, but I'm a bit tight on funds this month. :( I'd definitely leave a review, rating, and spread the word to my other solo rpg pals to show my support and gratitude!
hi there fabulous creator. Just curious if there’s any more community copies available? I really appreciate game creators like you who do generously offer these community copies to people going through a hard time. It really helps out.
Hey, is it possible I could get a more concrete understanding of the game somewhere? I want to have a general idea of how the system works, without spoiling the exact mechanics. I'm a long-time D&D player, and I'm looking for something lower-key (and more fun) to play with my friends who are fun nerds but haven't played a ttrpg before, and I heard Wanderhome is perfect for folks who are not interested in playing D&D, which is all of us at this point.
Edited to add that reading up on the "No Dice, No Masters" ruleset helped a great deal with this. Reading comprehension is a difficult skill for me at times, apologies.
Wanderhome brims with deep joy, the kind that can hold wonder and awe and even grief. Every playbook is an invitation to experience a different kind of journey, some who seem to dance in light and others trudging out of darkness. In this world, violence and heroism are flip sides of the same coin, and neither are welcome or even allowed.
Playing Wanderhome requires a table who commit to being kind and sharing, which doesn't mean being gentle or boring. Without a GM, every player can and must add challenges to the world. Wielding that responsibility requires deep trust that your fellow players can catch what you throw. Despite its cozy aesthetics, the game requires you to put forth serious emotional effort.
I've played this with friends, and I've played it as a bedtime routine with my kids, and I've played it as I dreamed myself to sleep. It's not hyperbole to say that this game changed my life.
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Hi! This game looks so stunning, omg! Are any more community copies available? Would love to play this, but I'm a bit tight on funds this month. :( I'd definitely leave a review, rating, and spread the word to my other solo rpg pals to show my support and gratitude!
They're all gone! Sorry :(
hi there fabulous creator. Just curious if there’s any more community copies available? I really appreciate game creators like you who do generously offer these community copies to people going through a hard time. It really helps out.
Thank you in advance
would it be possible to have more community copies?
Hey, is it possible I could get a more concrete understanding of the game somewhere? I want to have a general idea of how the system works, without spoiling the exact mechanics. I'm a long-time D&D player, and I'm looking for something lower-key (and more fun) to play with my friends who are fun nerds but haven't played a ttrpg before, and I heard Wanderhome is perfect for folks who are not interested in playing D&D, which is all of us at this point.
Edited to add that reading up on the "No Dice, No Masters" ruleset helped a great deal with this. Reading comprehension is a difficult skill for me at times, apologies.
I suggest watching an actual play, there are plenty out there :)
Plus, in the book itself, every step of the game is accompanied by an example of play.
This is a life-giving game. Everything about it is beautiful, special, and so inhabitable. I want to play for the rest of time!
hi there, just wondering if any community copies will be available soon. Many thanks
Halo, is it possible for us to get more community copies? Would love to play the game after seeing the demo
thank you!
Wanderhome brims with deep joy, the kind that can hold wonder and awe and even grief. Every playbook is an invitation to experience a different kind of journey, some who seem to dance in light and others trudging out of darkness. In this world, violence and heroism are flip sides of the same coin, and neither are welcome or even allowed.
Playing Wanderhome requires a table who commit to being kind and sharing, which doesn't mean being gentle or boring. Without a GM, every player can and must add challenges to the world. Wielding that responsibility requires deep trust that your fellow players can catch what you throw. Despite its cozy aesthetics, the game requires you to put forth serious emotional effort.
I've played this with friends, and I've played it as a bedtime routine with my kids, and I've played it as I dreamed myself to sleep. It's not hyperbole to say that this game changed my life.